I've been looking at different scripts that allow the assembly of a complex object. (example, dropping a sphere assembles a snowman from a number of other prims) As far as I can tell, everything that is part of the assembly is placed within the contents of the assembler prim as a payload, and when the script is run, it essentially takes all of the payload and creates copies of it according to the instructions within the script. To the best of my knowledge, the items in the payload would have to be linked, but not necessarily in contact with each other, meaning that it should be possible to take a number of platforms, link them to some central item, and then have that central item be the assembler, around which everything is generated.
I also believe that it should be possible to build a rezzing terminal that will rezz the assembler prim when touched. And in doing my research, I came across another script which illustrated a way to make objects derez upon command whispered in a specific channel. If we set up a sensor (or something else) that could detect when a team was completely placed within the "eliminated" group, and after a certain interval had passed, would subsequently whisper the derez command to the rezzing terminal (or the assembly prim, at the moment I can't remember which it needs to be) , and the level would derezz. We need a similar sensor anyway, to determine when the match is over, and to start whatever victory candesence we will have (fireworks, flags waving, etc).
In this way, we could be a terminal that allows players to pick a level, which they will play on, and after the match ends, the level will clear after a certain amount of time, allowing a new level to be chosen for the next match.
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